Add SDL2 renderer module

This commit is contained in:
2026-03-19 01:08:21 +08:00
parent 31bf6109d6
commit 99976f2934

115
src/player/renderer.rs Normal file
View File

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//! SDL2 renderer module
use anyhow::Result;
use sdl2::pixels::PixelFormatEnum;
use sdl2::rect::Rect;
use std::sync::{Arc, Mutex};
pub struct Renderer {
sdl: sdl2::Sdl,
video_subsystem: sdl2::VideoSubsystem,
window: sdl2::video::Window,
canvas: sdl2::render::Canvas<sdl2::video::Window>,
texture_creator: sdl2::render::TextureCreator<sdl2::video::WindowContext>,
texture: Option<sdl2::render::Texture>,
width: u32,
height: u32,
}
impl Renderer {
pub fn new(title: &str, width: u32, height: u32) -> Result<Self> {
let sdl = sdl2::init()?;
let video_subsystem = sdl.video()?;
let window = video_subsystem
.window(title, width, height)
.position_centered()
.build()?;
let canvas = window.into_canvas().build()?;
let texture_creator = canvas.texture_creator();
Ok(Self {
sdl,
video_subsystem,
window,
canvas,
texture_creator,
texture: None,
width,
height,
})
}
pub fn create_texture(&mut self, width: u32, height: u32) -> Result<()> {
self.texture = Some(
self.texture_creator
.create_texture_streaming(PixelFormatEnum::RGB24, width, height)?
);
self.width = width;
self.height = height;
Ok(())
}
pub fn update_texture(&mut self, data: &[u8]) -> Result<()> {
if let Some(ref mut texture) = self.texture {
texture.update(None, data, self.width as usize * 3)?;
}
Ok(())
}
pub fn clear(&mut self) {
self.canvas.set_draw_color(sdl2::pixels::Color::BLACK);
self.canvas.clear();
}
pub fn draw_bbox(&mut self, x: i32, y: i32, w: u32, h: u32, label: &str) {
// Draw rectangle border
self.canvas.set_draw_color(sdl2::pixels::Color::RGB(0, 255, 0));
let _ = self.canvas.draw_rect(Rect::new(x, y, w, h));
// Draw label background
let label_rect = Rect::new(x, y - 20, 100, 20);
self.canvas.set_draw_color(sdl2::pixels::Color::RGBA(0, 0, 0, 180));
let _ = self.canvas.fill_rect(label_rect);
}
pub fn present(&mut self) {
// Draw texture if available
if let Some(ref texture) = self.texture {
self.canvas.copy(texture, None, None).ok();
}
self.canvas.present();
}
pub fn set_fullscreen(&mut self, fullscreen: bool) -> Result<()> {
if fullscreen {
self.window.set_fullscreen(sdl2::video::FullscreenType::Desktop)?;
} else {
self.window.set_fullscreen(sdl2::video::FullscreenType::Off)?;
}
Ok(())
}
pub fn resize(&mut self, width: u32, height: u32) -> Result<()> {
self.window.set_size(width, height)?;
Ok(())
}
pub fn poll_events(&mut self) -> Vec<sdl2::event::Event> {
let mut events = Vec::new();
let pump = self.sdl.event_pump();
if let Ok(pump) = pump {
for event in pump.poll_iter() {
events.push(event);
}
}
events
}
}
impl Drop for Renderer {
fn drop(&mut self) {
// Cleanup handled automatically
}
}