feat(player): improve video scaling, YOLO positioning, and controls
This commit is contained in:
245
src/main.rs
245
src/main.rs
@@ -42,7 +42,7 @@ fn run(config: &Config) -> Result<()> {
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let ttf_context = ttf::init().map_err(|e| anyhow::anyhow!("TTF init failed: {}", e))?;
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let font: Option<Font> = ttf_context
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.load_font("/System/Library/Fonts/Supplemental/Arial.ttf", 20)
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.load_font("/System/Library/Fonts/Supplemental/Arial.ttf", 18)
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.ok();
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let window = video_subsystem
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@@ -121,6 +121,8 @@ fn run(config: &Config) -> Result<()> {
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.event_pump()
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.map_err(|e| anyhow::anyhow!("Event pump failed: {}", e))?;
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let info_height: i32 = 50;
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info!("Main loop started - waiting for events...");
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let mut running = true;
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@@ -150,21 +152,11 @@ fn run(config: &Config) -> Result<()> {
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}
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sdl2::keyboard::Keycode::S => {
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player_state.show_subtitle = !player_state.show_subtitle;
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info!(
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"Subtitle: {}",
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if player_state.show_subtitle {
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"ON"
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} else {
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"OFF"
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}
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);
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info!("Subtitle: {}", if player_state.show_subtitle { "ON" } else { "OFF" });
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}
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sdl2::keyboard::Keycode::Y => {
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player_state.show_yolo = !player_state.show_yolo;
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info!(
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"YOLO: {}",
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if player_state.show_yolo { "ON" } else { "OFF" }
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);
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info!("YOLO: {}", if player_state.show_yolo { "ON" } else { "OFF" });
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}
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sdl2::keyboard::Keycode::C => {
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player_state.show_chunks = !player_state.show_chunks;
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@@ -172,61 +164,43 @@ fn run(config: &Config) -> Result<()> {
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sdl2::keyboard::Keycode::M => {
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player_state.muted = !player_state.muted;
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}
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sdl2::keyboard::Keycode::F => {}
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sdl2::keyboard::Keycode::Left => {
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if shift {
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if let Some(ref mut dec) = decoder {
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let current =
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player_state.current_frame.saturating_sub(60);
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dec.seek(
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((current as f64 / player_state.fps) * 1000.0) as u64,
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)?;
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player_state.current_frame = current;
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}
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} else {
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if let Some(ref mut dec) = decoder {
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let current =
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player_state.current_frame.saturating_sub(1);
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dec.seek(
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((current as f64 / player_state.fps) * 1000.0) as u64,
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)?;
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player_state.current_frame = current;
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}
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let step = if shift { 60 } else { 1 };
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if let Some(ref mut dec) = decoder {
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let current = player_state.current_frame.saturating_sub(step);
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dec.seek(((current as f64 / player_state.fps) * 1000.0) as u64)?;
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player_state.current_frame = current;
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}
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}
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sdl2::keyboard::Keycode::Right => {
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if shift {
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if let Some(ref mut dec) = decoder {
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let current = player_state.current_frame + 60;
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dec.seek(
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((current as f64 / player_state.fps) * 1000.0) as u64,
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)?;
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player_state.current_frame = current;
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}
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} else {
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if let Some(ref mut dec) = decoder {
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let current = player_state.current_frame + 1;
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dec.seek(
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((current as f64 / player_state.fps) * 1000.0) as u64,
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)?;
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player_state.current_frame = current;
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}
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let step = if shift { 60 } else { 1 };
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if let Some(ref mut dec) = decoder {
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let current = player_state.current_frame + step;
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dec.seek(((current as f64 / player_state.fps) * 1000.0) as u64)?;
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player_state.current_frame = current;
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}
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}
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sdl2::keyboard::Keycode::Equals
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| sdl2::keyboard::Keycode::KpPlus => {
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player_state.zoom = (player_state.zoom * 1.2).min(5.0);
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sdl2::keyboard::Keycode::Up => {
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if player_state.zoom > 1.0 {
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player_state.pan_y = (player_state.pan_y - 50.0).max(-500.0);
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}
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}
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sdl2::keyboard::Keycode::Minus
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| sdl2::keyboard::Keycode::KpMinus => {
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sdl2::keyboard::Keycode::Down => {
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if player_state.zoom > 1.0 {
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player_state.pan_y = (player_state.pan_y + 50.0).min(500.0);
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}
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}
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sdl2::keyboard::Keycode::Equals | sdl2::keyboard::Keycode::KpPlus => {
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player_state.zoom = (player_state.zoom * 1.2).min(10.0);
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}
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sdl2::keyboard::Keycode::Minus | sdl2::keyboard::Keycode::KpMinus => {
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player_state.zoom = (player_state.zoom / 1.2).max(0.5);
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if player_state.zoom == 1.0 {
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player_state.pan_x = 0.0;
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player_state.pan_y = 0.0;
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}
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}
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sdl2::keyboard::Keycode::Backquote => {
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player_state.zoom = 1.0;
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player_state.pan_x = 0.0;
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player_state.pan_y = 0.0;
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}
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sdl2::keyboard::Keycode::R => {
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sdl2::keyboard::Keycode::Backquote | sdl2::keyboard::Keycode::R => {
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player_state.zoom = 1.0;
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player_state.pan_x = 0.0;
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player_state.pan_y = 0.0;
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@@ -235,6 +209,17 @@ fn run(config: &Config) -> Result<()> {
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}
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}
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}
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sdl2::event::Event::MouseWheel { y, .. } => {
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if y > 0 {
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player_state.zoom = (player_state.zoom * 1.1).min(10.0);
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} else if y < 0 {
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player_state.zoom = (player_state.zoom / 1.1).max(0.5);
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if player_state.zoom == 1.0 {
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player_state.pan_x = 0.0;
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player_state.pan_y = 0.0;
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}
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}
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}
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_ => {}
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}
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}
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@@ -269,55 +254,57 @@ fn run(config: &Config) -> Result<()> {
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}
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}
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if let Some(ref mut tex) = texture {
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let dst = if player_state.zoom != 1.0 {
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let info = video_info.as_ref().unwrap();
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let w = (info.width as f32 * player_state.zoom) as u32;
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let h = (info.height as f32 * player_state.zoom) as u32;
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let x = ((config.width as i32 - w as i32) / 2) as i32
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+ player_state.pan_x as i32;
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let y = ((config.height as i32 - h as i32) / 2) as i32
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+ player_state.pan_y as i32;
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Rect::new(x, y, w, h)
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} else {
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Rect::new(0, 0, 0, 0)
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};
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let (vid_width, vid_height) = video_info
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.as_ref()
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.map(|i| (i.width, i.height))
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.unwrap_or((config.width, config.height));
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if player_state.zoom == 1.0 {
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canvas.copy(tex, None, None).ok();
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} else {
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canvas.copy(tex, None, Some(dst)).ok();
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}
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let scale: f64 = if player_state.zoom != 1.0 {
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player_state.zoom as f64
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} else {
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let scale_x = config.width as f64 / vid_width as f64;
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let scale_y = (config.height as i32 - info_height) as f64 / vid_height as f64;
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scale_x.min(scale_y).min(1.0)
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};
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let scaled_w = (vid_width as f64 * scale) as u32;
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let scaled_h = (vid_height as f64 * scale) as u32;
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let offset_x =
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((config.width as i32 - scaled_w as i32) / 2) as i32 + player_state.pan_x as i32;
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let offset_y = ((config.height as i32 - info_height - scaled_h as i32) / 2) as i32
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+ player_state.pan_y as i32;
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if let Some(ref mut tex) = texture {
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let dst = Rect::new(offset_x, offset_y, scaled_w, scaled_h);
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canvas.copy(tex, None, Some(dst)).ok();
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}
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if player_state.show_yolo {
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if let Some(ref mut yolo_loader) = yolo {
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let detections = yolo_loader.get_detections(player_state.current_frame);
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for det in detections {
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let x1 = (det.x1 as f32 * player_state.zoom) as i32
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+ player_state.pan_x as i32
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+ ((config.width as i32 - video_info.as_ref().map(|i| i.width as i32).unwrap_or(0)) / 2);
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let y1 = (det.y1 as f32 * player_state.zoom) as i32
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+ player_state.pan_y as i32
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+ ((config.height as i32 - video_info.as_ref().map(|i| i.height as i32).unwrap_or(0)) / 2);
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let w = ((det.x2 - det.x1) as f32 * player_state.zoom) as u32;
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let h = ((det.y2 - det.y1) as f32 * player_state.zoom) as u32;
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let x1 = (det.x1 * scale) as i32 + offset_x;
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let y1 = (det.y1 * scale) as i32 + offset_y;
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let w = ((det.x2 - det.x1) * scale) as u32;
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let h = ((det.y2 - det.y1) * scale) as u32;
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canvas.set_draw_color(sdl2::pixels::Color::RGB(0, 255, 0));
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let _ = canvas.draw_rect(Rect::new(x1, y1, w, h));
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if let Some(ref f) = font {
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let label = format!("{} {:.0}%", det.class_name, det.confidence * 100.0);
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if let Ok(surface) = f
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.render(&label)
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.solid(sdl2::pixels::Color::RGB(0, 255, 0))
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{
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let tex_label = texture_creator
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.create_texture_from_surface(&surface)
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.ok();
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if let Some(tex_label) = tex_label {
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let label_rect = Rect::new(x1, y1 - 24, w.min(150), 24);
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canvas.copy(&tex_label, None, Some(label_rect)).ok();
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if w > 30 && h > 10 {
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if let Some(ref f) = font {
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let label =
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format!("{} {:.0}%", det.class_name, det.confidence * 100.0);
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if let Ok(surface) =
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f.render(&label).solid(sdl2::pixels::Color::RGB(0, 255, 0))
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{
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if let Ok(tex_label) =
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texture_creator.create_texture_from_surface(&surface)
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{
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let lw = surface.width().min(w as u32);
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let label_rect = Rect::new(x1, y1.saturating_sub(20), lw, 18);
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canvas.copy(&tex_label, None, Some(label_rect)).ok();
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}
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}
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}
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}
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@@ -333,21 +320,13 @@ fn run(config: &Config) -> Result<()> {
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.render(&text)
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.blended(sdl2::pixels::Color::RGBA(255, 255, 255, 255))
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{
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let tex_label = texture_creator
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.create_texture_from_surface(&surface)
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.ok();
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if let Some(tex_label) = tex_label {
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if let Ok(tex_label) = texture_creator.create_texture_from_surface(&surface) {
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let query = tex_label.query();
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let x = (config.width - query.width) / 2;
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let y = config.height - query.height - 40;
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let y = config.height - query.height - 20;
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let rect = Rect::new(x as i32, y as i32, query.width, query.height);
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canvas.set_draw_color(sdl2::pixels::Color::RGBA(0, 0, 0, 180));
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let _ = canvas.fill_rect(Rect::new(
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rect.x() - 10,
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rect.y() - 5,
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rect.width() + 20,
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rect.height() + 10,
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));
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canvas.set_draw_color(sdl2::pixels::Color::RGBA(0, 0, 0, 200));
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let _ = canvas.fill_rect(Rect::new(rect.x() - 8, rect.y() - 4, rect.width() + 16, rect.height() + 8));
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canvas.copy(&tex_label, None, Some(rect)).ok();
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}
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}
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@@ -358,51 +337,25 @@ fn run(config: &Config) -> Result<()> {
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if let Some(ref f) = font {
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let time_str = format_time(player_state.current_time_ms);
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let frame_str = format!(
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"Frame: {}/{} ({:.1}fps)",
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player_state.current_frame, player_state.total_frames, player_state.fps
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let line1 = format!("Time: {} Frame: {}/{} FPS: {:.1}",
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time_str, player_state.current_frame, player_state.total_frames, player_state.fps);
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let line2 = format!("[S]ubtitle:{} [Y]OLO:{} [C]hunks [M]ute [+/-]Zoom{:.1}x [`]Reset",
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if player_state.show_subtitle { " ON " } else { " OFF" },
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if player_state.show_yolo { " ON " } else { " OFF" },
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player_state.zoom
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);
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let status_parts = vec![
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format!("Time: {}", time_str),
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frame_str,
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if player_state.show_subtitle {
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"Subtitle: ON".to_string()
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} else {
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String::new()
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},
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if player_state.show_yolo {
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"YOLO: ON".to_string()
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} else {
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String::new()
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},
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if player_state.zoom != 1.0 {
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format!("Zoom: {:.1}x", player_state.zoom)
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} else {
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String::new()
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},
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];
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let y_offset = 10;
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for (i, part) in status_parts.iter().enumerate() {
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if !part.is_empty() {
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if let Ok(surface) = f
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.render(part)
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.solid(sdl2::pixels::Color::RGB(200, 200, 200))
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{
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let tex_label = texture_creator
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.create_texture_from_surface(&surface)
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.ok();
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if let Some(tex_label) = tex_label {
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let rect = Rect::new(10, y_offset + (i as i32 * 22), surface.width(), surface.height());
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canvas.copy(&tex_label, None, Some(rect)).ok();
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}
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for (i, line) in [line1, line2].iter().enumerate() {
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if let Ok(surface) = f.render(line).solid(sdl2::pixels::Color::RGB(180, 180, 180)) {
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if let Ok(tex_label) = texture_creator.create_texture_from_surface(&surface) {
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let rect = Rect::new(10, 8 + (i as i32 * 20), surface.width(), surface.height());
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canvas.copy(&tex_label, None, Some(rect)).ok();
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}
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}
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}
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}
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canvas.present();
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std::thread::sleep(std::time::Duration::from_millis(16));
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}
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Block a user