feat(player): add progress bar, fullscreen toggle, Home/End keys

This commit is contained in:
accusys
2026-03-19 01:45:21 +08:00
parent 6ea57d3a3e
commit 263daa0763

View File

@@ -42,7 +42,7 @@ fn run(config: &Config) -> Result<()> {
let ttf_context = ttf::init().map_err(|e| anyhow::anyhow!("TTF init failed: {}", e))?;
let font: Option<Font> = ttf_context
.load_font("/System/Library/Fonts/Supplemental/Arial.ttf", 18)
.load_font("/System/Library/Fonts/Supplemental/Arial.ttf", 16)
.ok();
let window = video_subsystem
@@ -63,6 +63,7 @@ fn run(config: &Config) -> Result<()> {
let mut video_info = None;
let mut asr: Option<AsrLoader> = None;
let mut yolo: Option<YoloLoader> = None;
let mut is_fullscreen = false;
if let Some(ref video_path) = config.video {
info!("Loading video: {:?}", video_path);
@@ -121,8 +122,8 @@ fn run(config: &Config) -> Result<()> {
.event_pump()
.map_err(|e| anyhow::anyhow!("Event pump failed: {}", e))?;
let font_size = 18;
let info_height: i32 = 50;
let header_height: i32 = 50;
let progress_height: i32 = 30;
info!("Main loop started - waiting for events...");
@@ -173,24 +174,47 @@ fn run(config: &Config) -> Result<()> {
sdl2::keyboard::Keycode::M => {
player_state.muted = !player_state.muted;
}
sdl2::keyboard::Keycode::F => {
is_fullscreen = !is_fullscreen;
}
sdl2::keyboard::Keycode::Home => {
if let Some(ref mut dec) = decoder {
dec.seek(0).ok();
player_state.current_frame = 0;
player_state.current_time_ms = 0;
}
}
sdl2::keyboard::Keycode::End => {
if let Some(ref mut dec) = decoder {
let last_frame = player_state.total_frames.saturating_sub(1);
dec.seek(
((last_frame as f64 / player_state.fps) * 1000.0) as u64,
)
.ok();
player_state.current_frame = last_frame;
player_state.current_time_ms = player_state.duration_ms;
}
}
sdl2::keyboard::Keycode::Left => {
let step = if shift { 60 } else { 1 };
if let Some(ref mut dec) = decoder {
let current = player_state.current_frame.saturating_sub(step);
dec.seek(
((current as f64 / player_state.fps) * 1000.0) as u64,
)?;
dec.seek(((current as f64 / player_state.fps) * 1000.0) as u64)
.ok();
player_state.current_frame = current;
player_state.current_time_ms =
((current as f64 / player_state.fps) * 1000.0) as u64;
}
}
sdl2::keyboard::Keycode::Right => {
let step = if shift { 60 } else { 1 };
if let Some(ref mut dec) = decoder {
let current = player_state.current_frame + step;
dec.seek(
((current as f64 / player_state.fps) * 1000.0) as u64,
)?;
dec.seek(((current as f64 / player_state.fps) * 1000.0) as u64)
.ok();
player_state.current_frame = current;
player_state.current_time_ms =
((current as f64 / player_state.fps) * 1000.0) as u64;
}
}
sdl2::keyboard::Keycode::Up => {
@@ -240,6 +264,13 @@ fn run(config: &Config) -> Result<()> {
canvas.set_draw_color(sdl2::pixels::Color::BLACK);
canvas.clear();
let fs_type = if is_fullscreen {
sdl2::video::FullscreenType::Desktop
} else {
sdl2::video::FullscreenType::Off
};
canvas.window_mut().set_fullscreen(fs_type).ok();
if player_state.playback == PlaybackState::Playing {
if let Some(ref mut dec) = decoder {
if let Some(ref mut tex) = texture {
@@ -252,7 +283,8 @@ fn run(config: &Config) -> Result<()> {
as u64;
tex.update(None, &data, (info.width * 3) as usize)
.map_err(|e| anyhow::anyhow!("Texture update failed: {}", e))?;
.map_err(|e| anyhow::anyhow!("Texture update failed: {}", e))
.ok();
}
}
Ok(None) => {
@@ -273,11 +305,12 @@ fn run(config: &Config) -> Result<()> {
.map(|i| (i.width, i.height))
.unwrap_or((config.width, config.height));
let video_area_height = config.height as i32 - header_height - progress_height;
let scale: f64 = if player_state.zoom != 1.0 {
player_state.zoom as f64
} else {
let scale_x = config.width as f64 / vid_width as f64;
let scale_y = (config.height as i32 - info_height) as f64 / vid_height as f64;
let scale_y = video_area_height as f64 / vid_height as f64;
scale_x.min(scale_y).min(1.0)
};
@@ -285,7 +318,7 @@ fn run(config: &Config) -> Result<()> {
let scaled_h = (vid_height as f64 * scale) as u32;
let offset_x =
((config.width as i32 - scaled_w as i32) / 2) as i32 + player_state.pan_x as i32;
let offset_y = ((config.height as i32 - info_height - scaled_h as i32) / 2) as i32
let offset_y = ((config.height as i32 - progress_height - scaled_h as i32) / 2) as i32
+ player_state.pan_y as i32;
if let Some(ref mut tex) = texture {
@@ -316,7 +349,7 @@ fn run(config: &Config) -> Result<()> {
texture_creator.create_texture_from_surface(&surface)
{
let lw = surface.width().min(w as u32);
let label_rect = Rect::new(x1, y1.saturating_sub(20), lw, 18);
let label_rect = Rect::new(x1, y1.saturating_sub(18), lw, 16);
canvas.copy(&tex_label, None, Some(label_rect)).ok();
}
}
@@ -339,14 +372,18 @@ fn run(config: &Config) -> Result<()> {
{
let query = tex_label.query();
let x = (config.width - query.width) / 2;
let y = config.height - query.height - 20;
let rect = Rect::new(x as i32, y as i32, query.width, query.height);
let y = config.height as i32
- progress_height
- query.height as i32
- 10;
let rect =
Rect::new(x as i32, y as i32, query.width as u32, query.height);
canvas.set_draw_color(sdl2::pixels::Color::RGBA(0, 0, 0, 200));
let _ = canvas.fill_rect(Rect::new(
rect.x() - 8,
rect.y() - 4,
rect.width() + 16,
rect.height() + 8,
rect.x() - 6,
rect.y() - 3,
rect.width() + 12,
rect.height() + 6,
));
canvas.copy(&tex_label, None, Some(rect)).ok();
}
@@ -358,37 +395,66 @@ fn run(config: &Config) -> Result<()> {
if let Some(ref f) = font {
let time_str = format_time(player_state.current_time_ms);
let duration_str = format_time(player_state.duration_ms);
let line1 = format!(
"Time: {} Frame: {}/{} FPS: {:.1}",
time_str, player_state.current_frame, player_state.total_frames, player_state.fps
"{} / {} Frame: {}/{} {:.1}fps",
time_str,
duration_str,
player_state.current_frame,
player_state.total_frames,
player_state.fps
);
let line2 = format!(
"[S]ubtitle:{} [Y]OLO:{} [C]hunks [M]ute [+/-]Zoom{:.1}x [`]Reset",
"[S]ub {} [Y]olo {} [C]hunks [M]ute [+/-]Zoom{:.1}x [F]ullscreen [`]Reset",
if player_state.show_subtitle {
" ON "
"ON"
} else {
" OFF"
},
if player_state.show_yolo {
" ON "
} else {
" OFF"
"OFF"
},
if player_state.show_yolo { "ON" } else { "OFF" },
player_state.zoom
);
for (i, line) in [line1, line2].iter().enumerate() {
if let Ok(surface) = f
.render(line)
.solid(sdl2::pixels::Color::RGB(180, 180, 180))
{
if let Ok(tex_label) = texture_creator.create_texture_from_surface(&surface) {
let rect =
Rect::new(10, 8 + (i as i32 * 20), surface.width(), surface.height());
canvas.copy(&tex_label, None, Some(rect)).ok();
}
if let Ok(surface) = f
.render(&line1)
.solid(sdl2::pixels::Color::RGB(200, 200, 200))
{
if let Ok(tex_label) = texture_creator.create_texture_from_surface(&surface) {
let rect = Rect::new(10, 10, surface.width(), surface.height());
canvas.copy(&tex_label, None, Some(rect)).ok();
}
}
if let Ok(surface) = f
.render(&line2)
.solid(sdl2::pixels::Color::RGB(150, 150, 150))
{
if let Ok(tex_label) = texture_creator.create_texture_from_surface(&surface) {
let rect = Rect::new(10, 30, surface.width(), surface.height());
canvas.copy(&tex_label, None, Some(rect)).ok();
}
}
}
let progress_y = config.height as i32 - progress_height + 5;
let progress_bar_height = 8i32;
canvas.set_draw_color(sdl2::pixels::Color::RGB(50, 50, 50));
let _ = canvas.fill_rect(Rect::new(
10,
progress_y,
(config.width - 20) as u32,
progress_bar_height as u32,
));
if player_state.total_frames > 0 {
let progress = player_state.current_frame as f64 / player_state.total_frames as f64;
let progress_width = ((config.width - 20) as f64 * progress) as u32;
canvas.set_draw_color(sdl2::pixels::Color::RGB(100, 150, 255));
let _ = canvas.fill_rect(Rect::new(
10,
progress_y,
progress_width,
progress_bar_height as u32,
));
}
canvas.present();